GAME 330: Computer Game Platform Analysis
Important: For the most up-to-date information, refer to the official George Mason Course Catalog
General Information
Credits: 3
Description:
Analysis, designing, and developing digital games in key platform contexts such as mobile, VR, and consoles. Analysis will include porting games between most commercial platforms. Students will apply a team-based development process to create innovative applications that leverage unique platform considerations. Offered by Coll Visual & Performing Arts. Limited to three attempts.Offered by Computer Game Design. Limited to three attempts.
Recommended Prerequisite: CS 112
Registration Restrictions:
Required Prerequisites: (GAME 310C or 310XS) and (GAME 331*C or 331XS).
* May be taken concurrently.
C Requires minimum grade of C.
XS Requires minimum grade of XS.
Schedule Type: Studio
Grading:
This course is graded on the Undergraduate Regular scale.
This course is graded on the Undergraduate Regular scale.