Important: For the most up-to-date information, refer to the official George Mason Course Catalog
General Information
Credits: 3
Description:
An analysis of current and prototype consumer gaming platforms and consoles, and how they affect the games produced for them. Analysis will be based on understanding and applying lessons on how platforms affect the games they host through lenses of hardware, software, and social constraints.Offered by Computer Game Design. Limited to three attempts.
Recommended Prerequisite: CS 112
Registration Restrictions:
Required Prerequisites: (GAME 310C or 310XS) and (GAME 331*C or 331XS).
* May be taken concurrently.
C Requires minimum grade of C.
XS Requires minimum grade of XS.
Schedule Type: Studio
Grading:
This course is graded on the Undergraduate Regular scale.
This course is graded on the Undergraduate Regular scale.
Current Sections
This course is not offered this semester.