Phone: (703) 993-9181
Fax: (703) 993-2013
George Mason University
West Building 2204
4400 University Dr.
Fairfax, VA 22030
Kimberly Sheridan is an Associate Professor of Educational Psychology. She is also affiliated with the Learning Technologies and Research Methods programs and holds a joint appointment in the College of Visual and Performing Arts. She received her doctorate in Human Development and Psychology from Harvard University Graduate School of Education.
Dr. Sheridan's research takes a sociocultural perspective on learning, with a particular focus on how this learning is situated in diverse and changing contexts with the advent of new digital technologies. She focuses in particular on creative production with technology and how technology can create innovative contexts of possibility for youth from traditionally underserved groups. She currently directs a study, Making Connections Work, funded by the Institute of Museum and Library Services which studies how partnerships between children's museums, public libraries and community professionals can be used to create new family learning contexts for hands-on making. Together with Dr. Abigail Konopasky, she studies how parents and children co-create and narrate making experiences. For 2012-2016, she co-led a collaborative project, Learning in the Making: Studying and Designing Makerspaces, funded by a National Science Foundation Cyberlearning grant. As Principal Investigator with Dr. Erica Halverson of University of Wisconsin-Madison, they conducted ethnographic studies of makerspaces, emergent spaces involved in creative production that often involve youth and adults combining art, engineering and digital technologies, to understand how these communities emerge, function and evolve to support learning. Building on this ethnographic work, Drs. Halverson and Sheridan, collaborate with the Childrens Museum of Pittsburgh to conduct design experiments in the childrens museum MAKESHOP: pittsburghkids.org/exhibits/makeshop. In her work as Co-Principal Investigator with Dr. Kevin Clark on the National Science Foundation grant, Game Design through Mentoring and Collaboration where youth aged 8-18 from the D.C. area learn computer modeling, animation and game design through a peer mentoring and teaching process, she looks at the learning involved in the integration of art, science and technology, and the social collaborative processes involved in peer mentoring in this context.
Sheridan, K.M. (2017) Design and out of school learning. In K.Peppler (Ed.) The Sage Encyclopedia of out of school learning, Vol 1. (pp. 204-208). Sage: Thousand Oaks, CA.
Sheridan, K.M. (2017) Visual Arts. In K.Peppler (Ed.) The Sage Encyclopedia of out of school learning, Vol 2. (pp. 810-814). Sage: Thousand Oaks, CA.
Sheridan, K. M., Konopasky, A. W.,* Kirkwood, S., & Defeyter, M. A. (2016). The effects of environment and ownership on children’s innovation of tools and tool material selection. Philosophical Transactions of the Royal Society B: Biological Sciences, 371(1690), 20150191. http://doi.org/10.1098/rstb.2015.0191
Sheridan, K.M. & Konopasky, A.W.* (2016). Designing for resourcefulness in a community-based makerspace. In K.Peppler, Y.Kafai & E.R. Halverson (Eds.) Makeology: Makerspaces as learning environments, Vol. 1. (pp. 30-46). Routledge: London.
Konopasky, A. W.,* & Sheridan, K. M. (2016). Towards a Diagnostic Toolkit for the Language of Agency. Mind, Culture, and Activity, 1–16. http://doi.org/10.1080/10749039.2015.1128952
Scott, K.,Sheridan, K.M. & Clark, K. (2015). Culturally Responsive Computing: A Theory Revisited. Learning, Media and Technology, 40(4), 412-436. doi:10.1080/17439884.2014.924966.
Cheema, J.R.* & Sheridan, K. (2015). Time spent on homework, mathematics anxiety and mathematics achievement: Evidence from a US sample. Issues in Educational Research, 25(3), 246-259. http://www.iier.org.au/iier25/cheema.html.
Sheridan, K. M., Halverson, E.R., Litts, B., Brahms, L., Jacobs-Priebe, L., & Owens, T. *(2014). Learning in the making: A comparative case study of three makerspaces. Harvard Educational Review, 84(4),505-531.
Halverson, E.R. & Sheridan, K.M. (2014). The maker movement in education. Harvard Educational Review, 84(4), 495-504.
Halverson, E.R. & Sheridan, K. M. (2014). Arts education and the learning sciences. In R.K. Sawyer (Ed.) Cambridge Handbook of the Learning Sciences (2nd Ed), (pp. 626-646). Cambridge University Press: Cambridge, ENG.
Sheridan, K. (2014). On the intelligence in children’s making. In Mind, Work and Life: A Festschrift on the occasion of Howard Gardner’s 70th Birthday: Vol. 2. (p. 277-287).
Sheridan, K. (2014). Permission to wonder: A review of Philip Yenawine’s Visual Thinking Strategies. Teachers College Record, Date Published: January 31, 2014 http://www.tcrecord.org ID Number: 17396.
Sheridan, K., Clark, K., & Williams, A. (2013). Designing games, designing roles: A study of youth agency in an informal education program. Urban Education, 48(5), 734–758. doi:10.1177/0042085913491220 (pdf)
Hetland, L., Winner, E., Veenema, S., & Sheridan, K. (2013). Studio thinking 2: The real benefits of visual arts education. (2nd ed.) Teachers College Press: New York.
Zenkov, K. & Sheridan, K. (2012). Artistically asking about school: Picturing city youth as writers, artists, and citizens. In K. Hutzel, F. Bastos, and K. Cosier (Eds.) Urban education with a vision: Art, social justice, and the city as possibility. Teachers College Press: New York.
Sheridan, K. & Gardner, H. (2012). Artistic development: Three essential spheres. In A. Shimamura and S. Palmer (Eds.) Aesthetic Science: Connecting Minds, Brains, and Experience. Oxford University Press.
Khalili, N., Sheridan, K., Williams, A.*, Clark, K., and Stegman, M. (2011). Students designing video games about immunology: Insights for science learning. Computers in the Schools. 28(3), pp. 228-240.
Sheridan, K. (2011). Envision and observe: Using the Studio Thinking Framework for learning and teaching in the digital arts. Mind, Brain and Education. 5(1), pp. 19-26.
Sheridan, K., & Clark, K. (2010). Designing game design studios: Strategies to sustain intrinsic motivation. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010 (pp. 2911-2920). Chesapeake, VA: AACE.
Khalili, N.*, Williams, A.*, Stegman, M., Clark, K. & Sheridan, K. (2010). Integrating Science Content into Video Game Design. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010 (pp. 2760-2764). Chesapeake, VA: AACE.
Clark, K. & Sheridan, K. (2010). Game design through mentoring and collaboration. Journal of Educational Multimedia and Hypermedia. 19(2), pp. 125-145. (pdf)
Scott, K.A., Clark, K., Hayes, E., Mruczek, C. & Sheridan, K. (2010). Culturally Relevant Computing Programs: Two examples to Inform Teacher Professional Development. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (pp. 1269-1277). Chesapeake, VA: AACE.
Scott, K.A., Clark, K., Sheridan, K., Hayes, E. & Mruczek, C. (2010). Engaging More Students from Underrepresented Groups In Technology: What Happens if We Dont?. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (pp. 4097-4104). Chesapeake, VA: AACE.
Sheridan, K., Clark, K. & Peters, E. (2009). How scientific inquiry emerges from game design.Â In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2009 (pp. 1555-1563).Chesapeake, VA: AACE.
Sheridan, K. (2009). Studio thinking in early childhood. In M.J. Narey (Ed). Making meaning: Constructing multimodal perspectives of language, literacy, and learning through arts-based early childhood education.Springer: New York.
Sheridan, K. (2008). Reading, writing and watching: The informal education of film fans. In J. Flood, D. Lapp, and S.B. Heath (Eds.) Handbook on Teaching Literacy through the Communicative, Visual and Performing Arts. (2nd ed.) Lawrence Erlbaum: Mahwah, NJ.* Updated and Reprinted in 2015
Hetland, L.,Winner, E., Veenema, S., & Sheridan, K. (2007). Studio thinking: The real benefits of visual arts education. Teachers College Press: New York.
Keinanen, M., Sheridan, K. & Gardner, H. (2006). Opening up creativity: The lenses of axis and focus. In J. Kaufman and J. Baer (Eds.) Creativity and Reason in Cognitive Development. Cambridge University Press: New York. http://dx.doi.org/10.1017/CBO9780511606915.013 *First authorship is shared.
Winner, E., Hetland, L., Veenema, S., Sheridan, K., & Palmer, P. (2006). Studio thinking: How visual arts teaching can promote disciplined habits of mind. In P. Locher, C. Martindale, L. Dorfman, & D. Leontiev (Eds.), New Directions in Aesthetics, Creativity, and the Arts (189-205). Amityville, New York: Baywood Publishing Company,
Sheridan, K., Zinchenko, E. & Gardner, H. (2005). Neuroethics in education. In J.Illes (Ed) Neuroethics in the 21st Century: Defining the Issues in Theory, Practice and Policy, J. Illes (Ed.) Oxford University Press: Oxford.
Connell, M. W., Sheridan, K. & Gardner, H. (2003). On abilities and domains. In R. Sternberg (Ed) Psychology of abilities, competencies and expertise. Cambridge University Press: New York (pp. 126-155)
Research on children's innovation of tools cited in Scientific American: http://www.scientificamerican.com/article/where-creativity-comes-from/
Making Connections Work: IMLS Stem ex grant 2017-2019
Learning in the Making: NSF Cyberlearning grant 2012-2016, with Dr. Erica Halverson
- Project features in Education Week on Maker Movement in Education research: http://blogs.edweek.org/edweek/DigitalEducation/2016/04/maker_movement_in_k-12_education_research.html
- Project featured in Education Week article on Cyberlearning program:http://www.edweek.org/ew/articles/2013/01/03/15cyber.h32.html
- Website of collaborating site Childrens Museum of Pittsburgh Makeshop: https://pittsburghkids.org/exhibits/makeshop
- Mt. Elliott Makerspace: http://www.mtelliottmakerspace.com/
- Sector67: http://www.sector67.org
Game Design through Mentoring and Collaboration
- NSF Funded Project with Dr. Kevin Clark: itest.gmu.edu
- Edutopia video featuring project: http://www.edutopia.org/digital-generation-game-design-video
- Article in Mason Researches, 2011 : http://cdmid.gmu.edu/assets/docs/cdmid/Research2011Clarkfinal.pdf
- Publication announcement for Studio Thinking: store.tcpress.com/0807748188.shtml
- New York Times article on Hetland, Winner, Veenema & Sheridan (2007) Studio Thinking: The real benefits of visual arts education "Book tackles old debate: Role of art in schools"www.nytimes.com/2007/08/04/arts/design/04stud.html
- Read my blog for Psychology Today on Arts, Media and The Mind:
- Graduate School of Education
- School of Art
- Division of Educational Psychology, Research Methods, and Education Policy
- Educational Psychology
- PhD in Education and Human Development
- Instructional Design and Technology
- Research Methodology
- Center for Digital Media, Innovation and Diversity
- Data Use and Analysis Lab
Courses Taught This Semester
Other Courses Taught
- Special Topics in Education (EDCI 597)
- Creativity and Cognition in the Arts and Media (EDEP 601)
- Human Development (EDEP 632)
- Culture and Intelligence (EDEP 653)
- Directed Inquiry in Educational Psychology (EDEP 798)
- Thesis in Educational Psychology (EDEP 799)
- Sociocultural Processes in Learning, Instruction, and Motivation (EDEP 821)
- Research Project in Educational Psychology: Sequence I (EDEP 823)
- Professional Development in Elementary, Literacy, and Secondary Education (EDPD 502)
- Education Research (EDRS 590)
- Qualitative Inquiry in Education (EDRS 621)
- Directed Reading, Research, and Individual Projects (EDUC 598)
- Thesis (EDUC 599)
- Independent Study for the Doctor of Philosophy in Education (EDUC 897)
- Advanced Internship in Education (EDUC 994)