College of Education and Human Development - George Mason University


School of Recreation, Health, and Tourism - George Mason University

The School of Recreation, Health, and Tourism (SRHT) offers exciting, career-ready majors in dynamic fields such as athletic training, tourism and events management, health and physical education, kinesiology, sport management, and recreation management. SRHT features renowned faculty, cutting-edge research, six laboratories and centers, and a diverse student body of more than 1,000 undergraduate and graduate students each year. Each major requires one or more internship or clinical experiences, ensuring that students graduate not just with a transcript but with a resume that demonstrates their professional aptitude and skills.

Sheridan, Kimberly

Ed.D., Harvard University
Associate Professor
Educational Psychology

Contact Information

Send email to Dr. Sheridan

Phone: (703) 993-9181
Fax: (703) 993-2013

George Mason University
Fairfax Campus
West Building 2204
4400 University Dr.
MS 6D2
Fairfax, VA 22030


Kimberly Sheridan is an Associate Professor of Educational Psychology.  She is also affiliated with the Learning Technologies and Research Methods programs and hold a joint appointment in the College of Visual and Performing Arts. She received her doctorate in Human Development and Psychology from Harvard University Graduate School of Education.

Dr. Sheridan's research takes a sociocultural perspective on learning, with a particular focus on how this learning is situated in diverse and changing contexts with the advent of new digital technologies.  She focuses in particular on creative production with technology and how technology can create innovative contexts of possibility for youth from traditionally underserved groups. For 2012-2016, she is co-leading a  collaborative project, Learning in the Making: Studying and Designing Makerspaces, funded by a National Science Foundation Cyberlearning grant. As Principal Investigator with Dr. Erica Halverson of University of Wisconsin-Madison, she is conducting ethnographic studies of makerspaces, emergent spaces involved in creative production that often involve youth and adults combining art, engineering and digital technologies, to understand how these communities emerge, function and evolve to support learning.  Building on this ethnographic work, Drs. Halverson and Sheridan, collaborate with the Childrens Museum of Pittsburgh to conduct design experiments in the childrens museum MAKESHOP: In her work  as Co-Principal Investigator with Dr. Kevin Clark on the National Science Foundation grant, Game Design through Mentoring and Collaboration where  youth aged 8-18 from the D.C. area learn computer modeling, animation and game design through a peer mentoring and teaching process, she looks at the learning involved in the integration of art, science and technology, and the social collaborative processes involved in peer mentoring in this context. 

Recent Publications

  • Sheridan, K. M., Konopasky, A. W.,* Kirkwood, S., & Defeyter, M. A. (2016). The effects of environment and ownership on children’s innovation of tools and tool material selection. Philosophical Transactions of the Royal Society B: Biological Sciences, 371(1690), 20150191.
  • Sheridan, K.M. & Konopasky, A.W.* (2016). Designing for resourcefulness in a community-based makerspace.  In K.Peppler, Y.Kafai & E.R. Halverson (Eds.) Makeology: Makerspaces as learning environments, Vol. 1. (pp. 30-46). Routledge: London.

  • Konopasky, A. W.,* & Sheridan, K. M. (2016). Towards a Diagnostic Toolkit for the Language of Agency. Mind, Culture, and Activity, 1–16.
  • Scott, K.,Sheridan, K.M. & Clark, K. (2015). Culturally Responsive Computing: A Theory Revisited.  Learning, Media and Technology, 40(4), 412-436. doi:10.1080/17439884.2014.924966.
  • Cheema, J.R.* & Sheridan, K. (2015). Time spent on homework, mathematics anxiety and mathematics achievement: Evidence from a US sample. Issues in Educational Research, 25(3), 246-259.
  • Sheridan, K. M., Halverson, E.R., Litts, B., Brahms, L., Jacobs-Priebe, L., & Owens, T. *(2014). Learning in the making: A comparative case study of three makerspaces. Harvard Educational Review, 84(4),505-531.
  • Halverson, E.R. & Sheridan, K.M. (2014). The maker movement in education. Harvard Educational Review, 84(4), 495-504.
  • Halverson, E.R. & Sheridan, K. M. (2014).  Arts education and the learning sciences.  In R.K. Sawyer (Ed.) Cambridge Handbook of the Learning Sciences (2nd Ed), (pp. 626-646).  Cambridge University Press: Cambridge, ENG.
  • Sheridan, K. (2014). On the intelligence in children’s making.  In Mind, Work and Life: A Festschrift on the occasion of Howard Gardner’s 70th Birthday: Vol. 2. (p. 277-287).
  • Sheridan, K. (2014). Permission to wonder: A review of Philip Yenawine’s Visual Thinking Strategies.  Teachers College Record, Date Published: January 31, 2014 ID Number: 17396.
  • Sheridan, K., Clark, K., & Williams, A. (2013). Designing games, designing roles: A study of youth agency in an informal education program.  Urban Education, 48(5), 734–758. doi:10.1177/0042085913491220 (pdf)
  • Hetland, L., Winner, E., Veenema, S., & Sheridan, K. (2013).  Studio thinking 2: The real benefits of visual arts education. (2nd ed.) Teachers College Press: New York.
  • Zenkov, K. & Sheridan, K. (2012). Artistically asking about school: Picturing city youth as writers, artists, and citizens. In K. Hutzel, F. Bastos, and K. Cosier (Eds.) Urban education with a vision: Art, social justice, and the city as possibility. Teachers College Press: New York.
  • Sheridan, K. & Gardner, H. (2012). Artistic development: Three essential spheres. In A. Shimamura and S. Palmer (Eds.) Aesthetic Science: Connecting Minds, Brains, and Experience. Oxford University Press.
  • Khalili, N., Sheridan, K., Williams, A.*, Clark, K., and Stegman, M. (2011). Students designing video games about immunology: Insights for science learning. Computers in the Schools. 28(3), pp. 228-240.
  • Sheridan, K. (2011). Envision and observe: Using the Studio Thinking Framework for learning and teaching in the digital arts. Mind, Brain and Education. 5(1), pp. 19-26.
  • Sheridan, K., & Clark, K. (2010). Designing game design studios: Strategies to sustain intrinsic motivation. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010 (pp. 2911-2920). Chesapeake, VA: AACE.
  • Khalili, N.*, Williams, A.*, Stegman, M., Clark, K. & Sheridan, K. (2010). Integrating Science Content into Video Game Design. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010 (pp. 2760-2764). Chesapeake, VA: AACE.
  • Clark, K. & Sheridan, K. (2010). Game design through mentoring and collaboration. Journal of Educational Multimedia and Hypermedia. 19(2), pp. 125-145. (pdf)
  • Scott, K.A., Clark, K., Hayes, E., Mruczek, C. & Sheridan, K. (2010). Culturally Relevant Computing Programs: Two examples to Inform Teacher Professional Development. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (pp. 1269-1277). Chesapeake, VA: AACE.
  • Scott, K.A., Clark, K., Sheridan, K., Hayes, E. & Mruczek, C. (2010). Engaging More Students from Underrepresented Groups In Technology: What Happens if We Dont?. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (pp. 4097-4104). Chesapeake, VA: AACE.
  • Sheridan, K., Clark, K. & Peters, E. (2009). How scientific inquiry emerges from game design.  In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2009 (pp. 1555-1563).Chesapeake, VA: AACE.
  • Sheridan, K. (2009). Studio thinking in early childhood. In M.J. Narey (Ed). Making meaning: Constructing multimodal perspectives of language, literacy, and learning through arts-based early childhood education.Springer: New York.
  • Sheridan, K. (2008). Reading, writing and watching: The informal education of film fans. In J. Flood, D. Lapp, and S.B. Heath (Eds.) Handbook on Teaching Literacy through the Communicative, Visual and Performing Arts. (2nd ed.) Lawrence Erlbaum: Mahwah, NJ.* Updated and Reprinted in 2015
  • Hetland, L.,Winner, E., Veenema, S., & Sheridan, K. (2007). Studio thinking: The real benefits of visual arts education. Teachers College Press: New York.
  • Keinanen, M., Sheridan, K. & Gardner, H. (2006). Opening up creativity: The lenses of axis and focus. In J. Kaufman and J. Baer (Eds.) Creativity and Reason in Cognitive Development. Cambridge University Press: New York. *First authorship is shared.

  • Winner, E., Hetland, L., Veenema, S., Sheridan, K., & Palmer, P. (2006). Studio thinking: How visual arts teaching can promote disciplined habits of mind. In P. Locher, C. Martindale, L. Dorfman, & D. Leontiev (Eds.), New Directions in Aesthetics, Creativity, and the Arts (189-205). Amityville, New York: Baywood Publishing Company,
  • Sheridan, K., Zinchenko, E. & Gardner, H. (2005). Neuroethics in education. In J.Illes (Ed) Neuroethics in the 21st Century: Defining the Issues in Theory, Practice and Policy, J. Illes (Ed.) Oxford University Press: Oxford.
  • Connell, M. W., Sheridan, K. & Gardner, H. (2003). On abilities and domains. In R. Sternberg (Ed) Psychology of abilities, competencies and expertise. Cambridge University Press: New York (pp. 126-155)

Other Information

Research on children's innovation of tools cited in Scientific American:

Learning in the Making: NSF Cyberlearning grant 2012-2016, with Dr. Erica Halverson


Game Design through Mentoring and Collaboration

Studio Thinking