Ed.D., Harvard University
Assistant Professor
George Mason University, Fairfax Campus
Robinson Hall A A354
4400 University Dr.
MS 4B3
Fairfax, VA 22030
Kimberly Sheridan is an Assistant Professor, with a joint appointment in Educational Psychology in the College of Education and Human Development and in Art Education in the College of Visual and Performing Arts. She received her doctorate in Human Development and Psychology in June 2006 from Harvard University's Graduate School of Education.
Dr. Sheridan's research background is diverse: she has done intensive qualitative studies of arts learning in studio classrooms, functional neuro-imaging research, field research on the contemporary visual arts in East Africa, and used on-line surveys and interviews to study film fans who participate in discussion groups. Using these diverse methods and approaches, her research tends to focus on higher order thinking, and in particular on cognition and learning in the arts and media. In addition to her research, Kim has been involved in professional development for teachers, she has taught courses at the Harvard University Project Zero Summer Institute and numerous professional development workshops. Kim has received a number of awards including a Fulbright research fellowship and a Spencer Foundation research training grant. Prior to coming to George Mason in Fall 2006, Harvard Project Zero has been her central research home, and she continues on research collaborations there.
At George Mason, she teaches educational psychology courses in learning, cognition and motivation, research design and methods, and on learning and teaching in the arts. She is currently working towards developing a research center on arts and cognition at George Mason University.
She is currently Co-Principal Investigator with Dr. Kevin Clark on a National Science Foundation funded project, Game Design Through Mentoring And Collaboration, which involves a partnership with McKinley Technology High School (MTHS) in Northeast Washington DC, and has the primary goal to increase motivation,achievement, and exposure to Science, Technology, Engineering, and Mathematics (STEM) content of middle and high school students from urban public schools where the vast majority of students are Black and Hispanic by having them learn to design and program computer games in a Saturday and summer non-formal educational program, in collaboration with more experienced student mentors, teachers and higher education experts.
NSF Funded Project with Dr. Kevin Clark: Game Design through Mentoring and Collaboration
itest.gmu.edu
Publication announcement for Studio Thinking:
store.tcpress.com/0807748188.shtml
New York Times article on Hetland, Winner, Veenema & Sheridan (2007) Studio Thinking: The real benefits of visual arts education
"Book tackles old debate: Role of art in schools"
www.nytimes.com/2007/08/04/arts/design/04stud.html
No courses taught this semester.