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Kevin Clark

PhD, Pennsylvania State University
Director, Center for Digital Media, Innovation and Diversity
Center for History and NewMedia
Instructional Design and Technology
Learning Technologies Design Research

Contact Information

Send email to Dr. Clark

Phone: (703) 993-3669
Fax: (703) 993-2722

George Mason University
Fairfax Campus
Thompson Hall L045
4400 University Dr.
MS 5D6
Fairfax, VA 22030


Kevin Clark, Ph.D. is a Professor in the Division of Learning Technologies, and Founding Director of the Center for Digital Media Innovation and Diversity in the College of Education and Human Development at George Mason University. In addition to his scholarly work on the design and development of educational interactive media for diverse audiences, Dr. Clark has extensive experience as a designer and consultant in the areas of educational game design, online and interactive media, and issues of diversity and inclusion in digital media. He holds both a B.S. and M.S. in computer science from North Carolina State University as well as a Ph.D. in Instructional Systems from Pennsylvania State University.

Dr. Clarks research interests include the role of video games and interactive media in the education of children and adults. His recent scholarly activities focus on the use of technology for learning in non-school environments by diverse populations; issues of diversity in media; and the design and development of interactive educational products, tools, and applications. His research has been funded by organizations like: National Science Foundation, Microsoft, Entertainment Software Association Foundation, Dell, and the Bill and Melinda Gates Foundation. Kevin also serves as an advisor to organizations such as: Public Broadcasting Service (PBS), Common Sense Media, the Fred Rogers Center, Disney Junior, and the National Parks Service.

Dr. Clark has also been honored by the White House as a STEM Access Champion of Change for his work to support and accelerate STEM opportunities for African American students, schools, and communities.

Recent Publications

  • Hatley, L., Winston, C., Paige, G., Clark, K. (in press). Mic Up: What results from recording 6,210 minutes of learning as teens connect with computational thinking, science, culture, and story. In R. Joseph, J. Moore, and A. Benson (Eds.), Culture Learning and Technology: Research and Practice. New York, NY: Routledge Publishing.
  • Sumaroka, M., Clark, K., and Reich, S. (in press). Social and emotional learning opportunities in online games for preschoolers. In S. Tettegah & R. Ferdig (Eds.), Emotions and Technology: Communication of Feelings for, with and through Digital Media. Amsterdam, Netherlands: Elsevier Publishing Company.Scott, K., Sheridan, K., & Clark, K. (2014). Culturally Responsive Computing: A Theory Revisited. Learning, Media, and Technology. 1 - 25.Scott, K. & Clark, K. (Eds.) (2013). Digital Engagement for Urban Youth: From Theory to Practice [Special Issue]. Urban Education, 48(3).
  • Sheridan, K., Clark, K., & Williams, A. (2013). Designing Games, Designing Roles: A Study of Youth Agency in an Urban Informal Education Program. Urban Education, 48(3), 734-758.
  • Eugene, W. & Clark, K. (2012). E-Learning, Engineering and Learners of African Descent: A Needs Analysis. Journal of STEM Education: Innovations and Research, 13(2), 45-57.
  • Clark, K. (2012). E-Learning and underserved students. In J.A. Banks (Ed.), Encyclopedia of Diversity in Education. Newbury Park, CA: Sage Publications.
  • Khalili, N., Sheridan, K.,Williams, A., Clark, K., & Stegman, M. (2011). Students designing video games about immunology: Insights for science learning. Computers in the Schools, 28(3), 228 - 240.
  • Dabbagh, N., Clark, K., Dass, S., Al Waaili, S., Byrd, S., Conrad, S., Curran, R., Hampton, S., Koduah, G., Moore, D., &, Turner, J. (2011). Learning Asset Technology Integration Support Tool. Defense Acquisition Research Journal, 59(July).
  • Dass, S., Dabbagh, N., & Clark, K., (2011). Using Virtual Worlds: What the Research Says. Quarterly Review of Distance Education, 12(2).
  • Clark, K. and Sheridan, K. (2010). Game design through mentoring and collaboration. Journal of Educational Multimedia and Hypermedia, 19(2), pp. 125-145
  • Scott, K., Clark, K., Sheridan, K., Hayes, E., and Mruczek, C. (2010). Engaging More Students from Underrepresented Groups In Technology: What Happens if We Dont? Proceedings of Society for Information Technology and Teacher Education International Conference, pp. 4097-4104. Chesapeake, VA: AACE
  • Scott, K., Clark, K., Sheridan, K., Mruczek, C., and Hayes, E. (2010). Culturally Relevant Computing Programs: Two Examples to Inform Teacher Professional Development. Proceedings of Society for Information Technology and Teacher Education International Conference, pp. 1269-1277. Chesapeake, VA: AACE

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