Kevin Clark

PhD, Pennsylvania State University

Director, Center for Digital Media, Innovation and Diversity
Associate Professor, Instructional Technology

Contact Information

Send email to kclark6@gmu.edu

Phone: (703) 993-3669
Fax: (703)993-2722

George Mason University, Fairfax Campus
Commerce II 110
4400 University Dr.
MS 5D6
Fairfax, VA 22030

Profile

Kevin Clark, Ph.D. is an Associate Professor in the Instructional Technology program, and the Director of the Center for Digital Media Innovation and Diversity in the College of Education and Human Development at George Mason University. He holds both bachelors and masters degrees in computer science from North Carolina State University as well as a Ph.D. in Instructional Systems from Pennsylvania State University. Prior to his work in academia, Dr. Clark worked as a designer and senior program manager for Lightspan, Inc. (currently Plato Learning), a leading provider of educational software and interactive media.

Dr. Clark's research interests focus on the design and development of online learning environments, the role of gaming and media in formal and non-formal learning, and the use of technology in learning with underserved populations. Dr. Clark has been selected as a Fulbright Senior Specialist Roster Candidate, and his research activities have been funded by such organizations as: the Defense Acquisition University, AMD Foundation, Hoop Magic Foundation, WIN-WIN Strategies Foundation, National Science Foundation, U.S. Forest Service, and Bureau of Land Management. Dr. Clark also serves as an advisor and consultant to non-profit and for-profit organizations that include the Smithsonian Institute, Public Broadcasting Service, Congressional Black Caucus Foundation, CDI America, HOSTS, Cosmos Literacy, Lightspan, and Knowledge Adventure.

 

Recent Publications

Publications

  • Clark, K., Brandt, J., Hopkins, R., & Wilhelm, J. (in press). Making games after-school: Participatory game design in non-formal learning environments. Educational Technology.
  • Joseph, R. & Clark, K. (Eds.) (in press). Culturally relevant technology-based learning environments [Special Issue]. Educational Technology.
  • SEugene, W. and Clark, K. (2009). The Role of Identity and Culture on Website Design. Multicultural Education & Technology Journal, 3(4), p. 256-265.
  • Sheridan, K., Clark, K. & Peters, E. (2009). How scientific inquiry emerges from game design. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2009 (pp. 1555-1563). Chesapeake, VA: AACE
  • Clark, K. (2008). Educational settings and the use of technology to promote the multicultural development of children. In G. Berry, M. Ellis, & J. Asamen (Eds.), Handbook of Child Development, Multiculturalism, and Media. Newbury Park, CA: Sage Publications.
  • American Association of Colleges for Teacher Education (AACTE) Committee on Innovation and Technology (2008). Handbook of Technological Pedagogical Content Knowledge for Educators. New York, NY: Routledge.
  • Clark, K. & Moore, J. (Eds.) (2007). Looking beyond the digital divide: Participation and opportunities with technology in education [Special Issue]. Journal of Negro Education, 76(1).
  • Clark, K. (2006). Practices for the Use of Technology in High Schools: A Delphi Study. Journal of Technology and Teacher Education, 14(3), pp. 481-499.

Presentations

  • Clark, K. & Buckleitner, W. (2009). Learning in color: Exploring diversity in children’s educational digital media. National Educational Computing Conference, Washington, DC.
  • Clark, K., & Sheridan, K. (2009). Designing to win: Video game design in non-formal learning environments. National Educational Computing Conference, Washington, DC.
  • Clark, K., Sheridan, K. & Kelsey, R. (2009). Be the Game: Students as educational video game designers. National Educational Computing Conference, Washington, DC.
  • Sheridan, K., & Clark, K. (2009). The forgotten piece of the “gaming and literacy puzzle”: Developing game media literacy through game design and production [symposium]. American Educational Research Association Annual Meeting, San Diego, CA.
  • Sheridan, K., Clark, K., & Peters, E. (2009). How scientific inquiry emerges from game design. Society for Information Technology & Teacher Education, Charleston, SC.
  • Clark, K. & Sheridan, K. (2009). ITEST: Student created games and simulations panel. Society for Information Technology & Teacher Education, Charleston, SC.
  • Clark, K. & Sheridan, K. (2008). Game design though mentoring and collaboration. Games + Learning + Society Conference, Madison, WI.
  • Sheridan, K. & Clark, K. (2008). Studio thinking and game design. Games + Learning + Society Conference, Madison, WI.
  • Clark, K. (2008). Learning by design: What children learn from designing digital games. National Popular Culture Association/American Culture Association Conference, San Francisco, CA.

Other Information

Grants, Projects, and Products

Grants

Projects

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